| Gathering | "Grab resources" leads the official how-to-play block. | Favor whatever tool, bag, or structure your session shows that raises how much you carry or gather per trip. Early game, carrying more is worth more than hitting harder. | Replace your gathering setup when a longer island trip wastes slots or forces a second run for the same haul. |
| Building and defending | "Build your base with structures and defenses" — the description calls base building half of the key to survival. | Spend on a structure only when it solves a problem you actually had: storage overflow, an exposed flank, a foe path. One verified placement beats five hopeful ones. | After your first foe fight or failed defense, rebuild toward what killed or nearly killed you. |
| Exploring | "Explore the sky and visit mysterious islands" — islands are the documented map structure. | Pack for the round trip: enough supplies to get out, survive there, and get back. One new island at a time, with the return route confirmed before you commit. | When local resources run thin or rescue progress stalls, the map — not the base — is the bottleneck. |
| Combat | "Find weapons and take on fearsome foes" — weapons are found through play, not given. | Engage only with a weapon in hand and a retreat path behind you. Test any new weapon on a weak foe before trusting it on a tough one. | Swap weapons when your current one cannot finish the foe type that guards your next objective. |
| Rescue progress | "Find and rescue 3 developers" — the mission stated in the official description. | Treat each rescue as a checkpoint: bank your base progress first, then push the search. A rescue means nothing if day 100 ends with an undefended base. | Any confirmed rescue changes your route planning — re-check what the next stretch of islands demands before departing. |